This is where the real game begins: you’ll need to master and understand the ebb and flow of blocking, attacking, grabbing, and moving to get up close and personal so you can lock your opponent into yet another devastating flurry of blows. Combo finishers usually end by launching your opponent across the map into the ground, putting them out of reach from a follow-up dash. Combos flow like a watered-down version of Devil May Cry or Bayonetta you can add variations to your moves, but most of the time you’ll be pressing the single attack button until your combo ends with a flashy finisher – unless you’re quick enough to cancel it into a special move or a dash before rinsing and repeating.